Use this moment of opportunity to jump across the gap and reach the far side, then quickly turn off the gas so you and Alyx can proceed upstairs. Since we added this game to our catalog in 2006, it has obtained 64,800 downloads, and last week it gained 24 downloads. Half-Life 2: Episode Two Next game When you reach the small squad of zombines at the end of the hall, be sure to check the hole in the wall for a box of shotgun ammo. In Australia, the magazine PC Powerplay awarded the game with a rarely seen 10/10. Finally, something a bit more hardy to fight with...there are more Combine soldiers up ahead, along with three antlion burrows. At the next stop, the banking is fairly easy to perform, but a stalker will appear and zap your energy ball before you can resume the descent. After you’re done with the first room, move down the nearby hallway and gravgun the hatch leading to the energy conduit to move through. The energy balls here will hurt if they impact you, so be sure to not give them the opportunity; either jump over the low-lying ones or dodge the higher ones. There’s only one new enemy to fight against, and no new weapons to use, so if you’ve played through Half-Life 2, then you should be intimately familiar with all of the enemies and weapons you’ll be dealing with. Just before you jump, it’ll fall down, though. You’ll gradually recover your life over time, but it’s still pretty damn annoying, so be sure to let Alyx take them out before risking your life charging ahead. Last, but not least, you’ve got a final challenge to deal with as you attempt to take on the strider that invades the trainyard as you and Alyx attempt to bust out of City 17. With any luck, you should be near full health/armor, what with the recharges you got inside the building, as well as the health packs near the drop to the antlion arena and below it. Before it can do so, run forward and to the right to drop down to the gated-off area nearby. When the pit here is plugged, move over to the lever nearby and start churning away at it. After killing them all, head through the door to find a hole in the ground, then drop down to reach a little water puzzle. By Chaz. Poke around the area with your flashlight for a while, finding any health, ammo, or propane tanks that happen to be lying around. After fighting his way through the facility, and then into the alien dimension to defeat the invasion at its source. This doesn't have to be a physics-based puzzle; there may not be enough objects in the area to let you make a counterweight for the pipe and prevent it from falling. Half-Life 2: Episode One is the first in a new trilogy of episodes that are scheduled to be released over the course of the next year. Now, you need to get to the ladder on the far side of this shaft, which may be difficult to do if you haven’t killed the barnacles yet, so jump out into one of their loving grasps and use your weapons to finish them off if need be. As you roam around, some of the zombies will likely poke their heads out, so take them down as you see them. Off to your left, you’ll find a small gap between two of the trains that you can head through to find another platform; grab the armor from the crates, then make a mad sprint up the ladder here to finally reach the rocket ammo. The second room is the same as the first; grab an energy ball and place it in the receptacle to activate it. Half-Life 2: Episode One Achievement Guide. The first thing you’ll have to do here is fight your way down a lengthy hallway full of zombies and Combine soldiers. Take the elevator up to the third room afterwards. She’ll zap it to change its targeting parameters, allowing you to chuck it through the forcefield and kill the stalkers. When that’s done, shoot them both out into the street beyond the doorway; the sniper will think of them as targets and attempt to fire at them, giving you a perfect opportunity to dash out and take cover behind the cars. You may want to try pegging them with a crossbow bolt to kill them instantly before they have a chance to pull one out. The path from here is long but linear. You can’t interact with it, and as soon as you spot it, it appears to initiate its own teleportation out of town. After riding the elevator here, you have to hop onto one of the three spinning blades that make up the uppermost restraining field for the core. You’re going to reach a completely darkened tunnel here; use your gravgun to push the car in front of the door out of the way. June 1, 2006 The next room will finally see you come face to face with one of what we suspect to be the master race in the Combine forces. The announcement article also saw Marc Laidlawexplain the game's premise: "Episod… It’ll also generally try to knock cars towards you, when there happens to be one between you and it. Single-player And that’s where the story picks up as you start to play Half Life 2: Episode One. Keep your flashlight on Alyx’s target, or she won’t be able to shoot anything. ESRB: M (Mature),PEGI: 16 Take your favorite fandoms with you and never miss a beat. When you reach the elevator room, feel free to poke around a bit, but when you hit the elevator itself, Alyx will automatically attempt to start it up, which of course causes it to shut down. Alyx will do her best to keep them off your back, but you’d be well advised to clear out a few of them with your gravity gun before attempting to enable the next platform in front of you. Unfortunately, your elevator’s cables will be destroyed by the explosion, landing you in a pit of water. Try to take out this toxic zombie before dropping down to the bottom of this area. Worry not, though, as they’ll get sucked into an energy vortex off to your right. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title. When you’re outside the train, just crawl underneath the piece of rubble nearby to move on to the next chapter. Half-Life 2: Episode One Trainer . There’s no way to avoid damage here, so get used to the idea of getting hit - a lot. Mode Half-Life 2 has sold over 4 million copies worldwide, and earned over 35 Game of the Year Awards. Flip the switch into the off position again, then find the blue floatation device directly across from the dipping platform. After some initial confusion, sparked partly with an attempt at humor by PC Gamer UK, which suggested that Alyx was Episode One's playable character, it was confirmed that players would indeed play as Gordon Freeman – unlike the original Half-Life expansion packs, which all dealt with different characters. All of them are jump-overable, but they’ll be coming in rapid succession, so they’re going to be difficult to dodge. ALL RIGHTS RESERVED. It’s under-powered, is the problem, so drop down behind the machine that’s risen up from the ground and look at the three devices here. Here’s how things are going to go: there’s a switch to activate the electricty that’s semi-hidden on the platform at the top of the stairs that descend into the water. An alternate-fire blast from both of your shotgun barrels will often persuade them to drop the grenade, allowing you to run away from them before they blow. As she so helpfully notes, though, the sparking wire attached to the elevator likely leads to some kind of power supply. Just run past them before you get caught in their venomous clutches, then turn left and run up the next ramp to reach the upper level here. Engine It pulses in and out, and if you happen to get caught on the ledge when the core’s expanding, it’ll instantly kill you. 1. Of course, train rides rarely go smoothly, so when the whole thing crashes, crawl back to Alyx’s position and pull the stalker off of her with your grav gun in order to keep moving. Beyond that, your best bet for dealing damage to the bull is to backpedal away from it while bunnyhopping. Zap the hatch off the top of the elevator to free yourself, then hold down your jump button to float to the surface of the pit. FREE. The beginning of Episode One is essentially a long, interactive cutscene. GameSpot may get a commission from retail offers. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Half-Life 2: Episode One picks up straight from that point. Your best bet here might be to get behind one of the cars and use your gravity gun to blast the car into the zombines as they approach; they’ll take a lot of damage, but can usually be killed with a few blunt impacts. Before long, you’ll come to a dead end: a pair of stalkers are holding up a force field in your path which Alyx can’t break through. Yeah...maybe. Regardless, you’ll need to shoot one of the explosive barrels in the nearby room, then duck underneath the water when it explodes, before moving on. It’s time to find the Citadel’s power core and find a way to contain the imminent explosion that’s about to occur. This massive, slug-like alien entity (or one like it) was last seen negotiating with Breen as he attempted to escape from the Citadel, and apparently hasn’t managed to effect its own exit from the collapsing structure just yet. If it gets up a head of steam, it’ll be difficult to dodge, so try to keep rotating around it in smaller circles, and be sure to stay where Alyx can fire on both you and the antlions. Specifications When you find the darkened side corridor here, head to the locked door at the end and blast the vent to crawl into the airducts. Players slip on the battered spectacles of Dr. Gordon Freeman to engage in more alien and mutant battles from within the decaying walls of City 17. Minimum:1.2 GHz processor, 256 MB RAM, DirectX 8.1 compatible cardRecommended:2.4 GHz processor, 512 MB RAM, DirectX 9 compatible card Then, enter one of the following codes to activate the corresponding cheat function. Without a shadow of a doubt Half-Life 2: Episode One contains the best Freeman moments ever conceived, but by necessity it carries too much over from before to be as consistently entertaining as its forbear. You've done critical damage to the Citadel. Unfortunately, his efforts are mostly in vain, as the aliens manage to invade Earth in a wholesale war and quickly take over the entire planet, with the goal of enslaving humanity and stealing Earth’s resources. The game runs on an incrementally upgraded version of Valve's proprietary Source engine, and features both the engine's high dynamic range rendering capabilities, and a new version of its facial animation/expression technology. The remark "it seems like everyone's a doctor but me" is also made. Kill the soldier that appears above you, then dash forward and grab the flipmine with your alt-fire to destroy it. Half-Life is a game that really needs no introduction. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. Either attack automatically kills your foe. When Barney comes along for the ride, you’ll know you’re almost done, so get him and the last group over to Alyx, then head out for your train! [λ²] Award. Don’t worry, it’s not as difficult as it sounds; just be sure to clear the area of soldiers before attempting to do it. You’ll obviously have to fight off plenty of Combine soldiers along the way, but if you keep moving, your followers will generally manage to keep pace with you. You’ll need to do this a couple more times before sprinting ahead and dropping down behind another large container, that the strider will attempt to kill you with by smashing it into the wall. When she’s got the train ready, hop onto the rear to get going, and get ready to wait another six months or so for Episode II. There are going to be a few zombines here, so be extra careful about their grenade-dropping habits. While there have only been two core games in the franchise thus far, both have been exceedingly high-quality productions that have garnered acclaim from both fans and critics. Input Stand here and bank a ball into the receptacle off of the glass. This guide is normally only for the PC/Mac version of the game. Be sure that Alyx is listening when he starts talking about procreation; she really needs to get the point of that, if you know what we mean. With that done, replace the second wave of flipmines and grab another group of citizens to bring along. When you spot the dead soldiers, blast the debris out of your path with your grav gun, then run on. Official trailer to the upcoming Episode One. More toxic headcrabs will come under it as it raises, so deal with them, then return to the lever and keep twisting until it’s all the way to the top and clicks into place. The renaming of Aftermath to Episode One[3] was an indication of Valve's confidence with their episodic structure, an implication confirmed in February[4] and May[5] of 2006, with news of a trilogy of episodes covering the present story arc. You’ll find the power console nearby; use it to power it up and let Alyx through. This is obviously when things start to get tricky. When you reach the elevated walkway, blast the planks off of the windows with your gravgun to allow Alyx a better shot at the zombies that come at you. Be ready with your shotgun when the door blows, and immediately shoot the explosive barrel there before it gets kicked down the steps. At the end of the street with the burrows, find the barred door and destroy the wooden bars over it. Half-Life 2: Episode One (PC/Xbox 360/PS3/Mac/Linux) Game Script by ironyisntdead Version History v1.0 - July 16, 2018 - Initial release. With help from his friends, including the comely Alyx Vance, Gordon infiltrated the Combine Citadel, its base of operations on Earth, and destroyed the teleportation device at its top, which seemed to start some kind of nuclear reaction. After some more misadventures in the Citadel, you and Alyx will reach a massive central elevator that’ll take you down further, further towards the core. With all that done, return to the highest level here and flip the lever until the gate here is as high as it gets, then move underneath. After jumping off of the platform she opens up for you, avoid the zombies until you can head into the nearby building, but watch out for the toxic headcrab lying in wait for you. The next large room you come to is infested with antlions, as there are three pits in the floor here. Episode One is in the supported games list on the official site. After the elevator reaches its top floor, exit it and twist the wheel nearby to open a small supply room. Rating When you reach the bottom of the elevator here, move around into the room where the rollerballs appear, then have Alyx convert both of them into friendlies. You’ll probably want to use a few rockets to blast sections of the roof off, at first, which will let you attempt to paint the gunship with your laser sighter and knock it down. In order to activate it, get ready to throw some more balls towards the receptacles in the elevator shaft, and be ready to grab falling debris from above. Production information Anyway, as you might expect, it’s going to be a rough fight, especially on the harder difficulties. With that done, flip the switch back on, jump from the end of the platform to the metal grate, then jump across the pipes to the enclosed room and from there to the platform near the open door. When it’s opened all the way, push the car down to the lowest level to plug the final pit and get a moment’s peace. Just don’t forget that you can open the locker while your rockets are still in midair; just quickly look at it and hit the open button, then resume your aiming. Vortigaunts rescue Gordon Freeman from the G-Man clutches. Nail both of the receptacle, and you’ll be able to pass along. As you move up the hallway (sprinting from doorway to doorway to avoid the turret fire), the flipmines will be activated by the zombies that come your way, eliminating most of them without a problem. In order to activate them, you have to find the crack in the ceiling, suck down balls from there, then chuck them at the energy receptacle. Since you can’t survive more than a few seconds in the water, this is obviously problematic. It also features the commentary node system debuted in the Lost Coast tech demo. Share. As you discover at the beginning of Episode One, however, the Vortigaunts were capable of both saving Alyx and preventing the G-Man from enlisting you back into his services as he wished to do. Doing so is a simple matter of walking around the corner here. When you reach the small corridor between the junkyard and the train station, be sure to open the lockers for more crossbow and magnum ammo. Players of Half-Life 2 will recall the fact that you won your battle with Dr. Breen’s forces atop the Combine Citadel in the heart of City 17, but at a grave price; your struggle caused a massive explosion, destroying much of the citadel and seemingly vaporizing Alyx, your companion. If you duck down behind the dumpster or the ammo box, you should be immune to the damage from its own rockets. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. Updated: February 20, 2017 While the plots and dialogue of Half-Life and Half-Life 2 were written solely by Valve's in-house writer Marc Laidlaw, the "Half-Life 2 Episodes" are collaboratively written by Laidlaw, Chet Faliszek and Erik Wolpaw with Laidlaw retaining overall leadership of the group.[6]. You’ve made it to your destination, but you haven’t made it to safety quite yet; you still have to get as many civilians to the train as possible. The Ghastleybriar Zoo Incident is a Half Life 2 Episode 1 MOD. Trip one mine, and you die. The focus in Episode One is on new content to play through, instead of new toys to mess around with. 2006. When passing through the next container, try to blast your way through with your grav gun before the strider gets a chance to blast the side of the container; if it does so, the headcrab missiles will pop open, revealing toxic crabs. That’s where your journey begins, and as we mentioned, you’re just going to be along for the ride for a while. The announcement article also saw Marc Laidlaw explain the game's premise: "Episode One deals with the events and issues set in motion during Half-Life 2. Add to all this the fact that there are two antlion pits in the area, and you’ve got a recipe for fun. Return to Alyx through the door nearby to learn of something new in the air - some kind of Combine secret master plan. With Dr. Breen's absence, Dr. Kleiner has hijacked City 17's public address system, appearing on TV screens throughout the game and keeping the Resistance updated with information about the Combine: All Citizens are told to evacuate City 17 as quickly as possible, for while the Citadel's Core is currently stabilized, the Combine will eventually succeed in making it go critical once again, and when that happens, all of City 17 will be destroyed. 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